PVR350 Video decoder registers 0x02002800 -> 0x02002B00
This list has been worked out through trial and error. There will be mistakes
and omissions. Some registers have no obvious effect so it’s hard to say what
they do, while others interact with each other, or require a certain load
sequence. Horizontal filter setup is one example, with six registers working
in unison and requiring a certain load sequence to correctly configure. The
indexed colour palette is much easier to set at just two registers, but again
it requires a certain load sequence.
Some registers are fussy about what they are set to. Load in a bad value & the
decoder will fail. A firmware reload will often recover, but sometimes a reset
is required. For registers containing size information, setting them to 0 is
generally a bad idea. For other control registers i.e. 2878, you’ll only find
out what values are bad when it hangs.
2800
bit 0
Decoder enable
0 = disable
1 = enable
2804
bits 0:31
Decoder horizontal Y alias register 1
2808
bits 0:31
Decoder horizontal Y alias register 2
280C
bits 0:31
Decoder horizontal Y alias register 3
2810
bits 0:31
Decoder horizontal Y alias register 4
2814
bits 0:31
Decoder horizontal Y alias register 5
2818
bits 0:31
Decoder horizontal Y alias trigger
These six registers control the horizontal aliasing filter for the Y plane.
The first five registers must all be loaded before accessing the trigger
(2818), as this register actually clocks the data through for the first
five.
To correctly program set the filter, this whole procedure must be done 16
times. The actual register contents are copied from a lookup-table in the
firmware which contains 4 different filter settings.
281C
bits 0:31
Decoder horizontal UV alias register 1
2820
bits 0:31
Decoder horizontal UV alias register 2
2824
bits 0:31
Decoder horizontal UV alias register 3
2828
bits 0:31
Decoder horizontal UV alias register 4
282C
bits 0:31
Decoder horizontal UV alias register 5
2830
bits 0:31
Decoder horizontal UV alias trigger
These six registers control the horizontal aliasing for the UV plane.
Operation is the same as the Y filter, with 2830 being the trigger
register.
2834
bits 0:15
Decoder Y source width in pixels
bits 16:31
Decoder Y destination width in pixels
2838
bits 0:15
Decoder UV source width in pixels
bits 16:31
Decoder UV destination width in pixels
NOTE: For both registers, the resulting image must be fully visible on
screen. If the image exceeds the right edge both the source and destination
size must be adjusted to reflect the visible portion. For the source width,
you must take into account the scaling when calculating the new value.
283C
bits 0:31
Decoder Y horizontal scaling
Normally = Reg 2854 >> 2
2840
bits 0:31
Decoder ?? unknown - horizontal scaling
Usually 0x00080514
2844
bits 0:31
Decoder UV horizontal scaling
Normally = Reg 2854 >> 2
2848
bits 0:31
Decoder ?? unknown - horizontal scaling
Usually 0x00100514
284C
bits 0:31
Decoder ?? unknown - Y plane
Usually 0x00200020
2850
bits 0:31
Decoder ?? unknown - UV plane
Usually 0x00200020
2854
bits 0:31
Decoder ‘master’ value for horizontal scaling
2858
bits 0:31
Decoder ?? unknown
Usually 0
285C
bits 0:31
Decoder ?? unknown
Normally = Reg 2854 >> 1
2860
bits 0:31
Decoder ?? unknown
Usually 0
2864
bits 0:31
Decoder ?? unknown
Normally = Reg 2854 >> 1
2868
bits 0:31
Decoder ?? unknown
Usually 0
Most of these registers either control horizontal scaling, or appear linked
to it in some way. Register 2854 contains the 'master' value & the other
registers can be calculated from that one. You must also remember to
correctly set the divider in Reg 2874.
To enlarge:
Reg 2854 = (source_width * 0x00200000) / destination_width
Reg 2874 = No divide
To reduce from full size down to half size:
Reg 2854 = (source_width/2 * 0x00200000) / destination width
Reg 2874 = Divide by 2
To reduce from half size down to quarter size:
Reg 2854 = (source_width/4 * 0x00200000) / destination width
Reg 2874 = Divide by 4
The result is always rounded up.
286C
bits 0:15
Decoder horizontal Y buffer offset
bits 15:31
Decoder horizontal UV buffer offset
Offset into the video image buffer. If the offset is gradually incremented,
the on screen image will move left & wrap around higher up on the right.
2870
bits 0:15
Decoder horizontal Y output offset
bits 16:31
Decoder horizontal UV output offset
Offsets the actual video output. Controls output alignment of the Y & UV
planes. The higher the value, the greater the shift to the left. Use
reg 2890 to move the image right.
2874
bits 0:1
Decoder horizontal Y output size divider
00 = No divide
01 = Divide by 2
10 = Divide by 3
bits 4:5
Decoder horizontal UV output size divider
00 = No divide
01 = Divide by 2
10 = Divide by 3
bit 8
Decoder ?? unknown
0 = Normal
1 = Affects video output levels
bit 16
Decoder ?? unknown
0 = Normal
1 = Disable horizontal filter
2878
bit 0
?? unknown
bit 1
osd on/off
0 = osd off
1 = osd on
bit 2
Decoder + osd video timing
0 = NTSC
1 = PAL
bits 3:4
?? unknown
bit 5
Decoder + osd
Swaps upper & lower fields
287C
bits 0:10
Decoder & osd ?? unknown
Moves entire screen horizontally. Starts at 0x005 with the screen
shifted heavily to the right. Incrementing in steps of 0x004 will
gradually shift the screen to the left.
bits 11:31
?? unknown
Normally contents are 0x00101111 (NTSC) or 0x1010111d (PAL)
2880 ——– ?? unknown
2884 ——– ?? unknown
2888
bit 0
Decoder + osd ?? unknown
0 = Normal
1 = Misaligned fields (Correctable through 289C & 28A4)
bit 4
?? unknown
bit 8
?? unknown
Warning: Bad values will require a firmware reload to recover.
Known to be bad are 0x000,0x011,0x100,0x111
288C
bits 0:15
osd ?? unknown
Appears to affect the osd position stability. The higher the value the
more unstable it becomes. Decoder output remains stable.
bits 16:31
osd ?? unknown
Same as bits 0:15
2890
bits 0:11
Decoder output horizontal offset.
Horizontal offset moves the video image right. A small left shift is
possible, but it's better to use reg 2870 for that due to its greater
range.
NOTE: Video corruption will occur if video window is shifted off the right
edge. To avoid this read the notes for 2834 & 2838.
2894
bits 0:23
Decoder output video surround colour.
Contains the colour (in yuv) used to fill the screen when the video is
running in a window.
2898
bits 0:23
Decoder video window colour
Contains the colour (in yuv) used to fill the video window when the
video is turned off.
bit 24
Decoder video output
0 = Video on
1 = Video off
bit 28
Decoder plane order
0 = Y,UV
1 = UV,Y
bit 29
Decoder second plane byte order
0 = Normal (UV)
1 = Swapped (VU)
In normal usage, the first plane is Y & the second plane is UV. Though the
order of the planes can be swapped, only the byte order of the second plane
can be swapped. This isn't much use for the Y plane, but can be useful for
the UV plane.
289C
bits 0:15
Decoder vertical field offset 1
bits 16:31
Decoder vertical field offset 2
Controls field output vertical alignment. The higher the number, the lower
the image on screen. Known starting values are 0x011E0017 (NTSC) &
0x01500017 (PAL)
28A0
bits 0:15
Decoder & osd width in pixels
bits 16:31
Decoder & osd height in pixels
All output from the decoder & osd are disabled beyond this area. Decoder
output will simply go black outside of this region. If the osd tries to
exceed this area it will become corrupt.
28A4
bits 0:11
osd left shift.
Has a range of 0x770->0x7FF. With the exception of 0, any value outside of
this range corrupts the osd.
28A8
bits 0:15
osd vertical field offset 1
bits 16:31
osd vertical field offset 2
Controls field output vertical alignment. The higher the number, the lower
the image on screen. Known starting values are 0x011E0017 (NTSC) &
0x01500017 (PAL)
28AC ——– ?? unknown
|
V
28BC ——– ?? unknown
28C0
bit 0
Current output field
0 = first field
1 = second field
bits 16:31
Current scanline
The scanline counts from the top line of the first field
through to the last line of the second field.
28C4 ——– ?? unknown
|
V
28F8 ——– ?? unknown
28FC
bit 0
?? unknown
0 = Normal
1 = Breaks decoder & osd output
2900
bits 0:31
Decoder vertical Y alias register 1
2904
bits 0:31
Decoder vertical Y alias register 2
2908
bits 0:31
Decoder vertical Y alias trigger
These three registers control the vertical aliasing filter for the Y plane.
Operation is similar to the horizontal Y filter (2804). The only real
difference is that there are only two registers to set before accessing
the trigger register (2908). As for the horizontal filter, the values are
taken from a lookup table in the firmware, and the procedure must be
repeated 16 times to fully program the filter.
290C
bits 0:31
Decoder vertical UV alias register 1
2910
bits 0:31
Decoder vertical UV alias register 2
2914
bits 0:31
Decoder vertical UV alias trigger
These three registers control the vertical aliasing filter for the UV
plane. Operation is the same as the Y filter, with 2914 being the trigger.
2918
bits 0:15
Decoder Y source height in pixels
bits 16:31
Decoder Y destination height in pixels
291C
bits 0:15
Decoder UV source height in pixels divided by 2
bits 16:31
Decoder UV destination height in pixels
NOTE: For both registers, the resulting image must be fully visible on
screen. If the image exceeds the bottom edge both the source and
destination size must be adjusted to reflect the visible portion. For the
source height, you must take into account the scaling when calculating the
new value.
2920
bits 0:31
Decoder Y vertical scaling
Normally = Reg 2930 >> 2
2924
bits 0:31
Decoder Y vertical scaling
Normally = Reg 2920 + 0x514
2928
bits 0:31
Decoder UV vertical scaling
When enlarging = Reg 2930 >> 2
When reducing = Reg 2930 >> 3
292C
bits 0:31
Decoder UV vertical scaling
Normally = Reg 2928 + 0x514
2930
bits 0:31
Decoder ‘master’ value for vertical scaling
2934
bits 0:31
Decoder ?? unknown - Y vertical scaling
2938
bits 0:31
Decoder Y vertical scaling
Normally = Reg 2930
293C
bits 0:31
Decoder ?? unknown - Y vertical scaling
2940
bits 0:31
Decoder UV vertical scaling
When enlarging = Reg 2930 >> 1
When reducing = Reg 2930
2944
bits 0:31
Decoder ?? unknown - UV vertical scaling
2948
bits 0:31
Decoder UV vertical scaling
Normally = Reg 2940
294C
bits 0:31
Decoder ?? unknown - UV vertical scaling
Most of these registers either control vertical scaling, or appear linked
to it in some way. Register 2930 contains the 'master' value & all other
registers can be calculated from that one. You must also remember to
correctly set the divider in Reg 296C
To enlarge:
Reg 2930 = (source_height * 0x00200000) / destination_height
Reg 296C = No divide
To reduce from full size down to half size:
Reg 2930 = (source_height/2 * 0x00200000) / destination height
Reg 296C = Divide by 2
To reduce from half down to quarter.
Reg 2930 = (source_height/4 * 0x00200000) / destination height
Reg 296C = Divide by 4
2950
bits 0:15
Decoder Y line index into display buffer, first field
bits 16:31
Decoder Y vertical line skip, first field
2954
bits 0:15
Decoder Y line index into display buffer, second field
bits 16:31
Decoder Y vertical line skip, second field
2958
bits 0:15
Decoder UV line index into display buffer, first field
bits 16:31
Decoder UV vertical line skip, first field
295C
bits 0:15
Decoder UV line index into display buffer, second field
bits 16:31
Decoder UV vertical line skip, second field
2960
bits 0:15
Decoder destination height minus 1
bits 16:31
Decoder destination height divided by 2
2964
bits 0:15
Decoder Y vertical offset, second field
bits 16:31
Decoder Y vertical offset, first field
These two registers shift the Y plane up. The higher the number, the
greater the shift.
2968
bits 0:15
Decoder UV vertical offset, second field
bits 16:31
Decoder UV vertical offset, first field
These two registers shift the UV plane up. The higher the number, the
greater the shift.
296C
bits 0:1
Decoder vertical Y output size divider
00 = No divide
01 = Divide by 2
10 = Divide by 4
bits 8:9
Decoder vertical UV output size divider
00 = No divide
01 = Divide by 2
10 = Divide by 4
2970
bit 0
Decoder ?? unknown
0 = Normal
1 = Affect video output levels
bit 16
Decoder ?? unknown
0 = Normal
1 = Disable vertical filter
2974 ——– ?? unknown
|
V
29EF ——– ?? unknown
2A00
bits 0:2
osd colour mode
000 = 8 bit indexed
001 = 16 bit (565)
010 = 15 bit (555)
011 = 12 bit (444)
100 = 32 bit (8888)
bits 4:5
osd display bpp
01 = 8 bit
10 = 16 bit
11 = 32 bit
bit 8
osd global alpha
0 = Off
1 = On
bit 9
osd local alpha
0 = Off
1 = On
bit 10
osd colour key
0 = Off
1 = On
bit 11
osd ?? unknown
Must be 1
bit 13
osd colour space
0 = ARGB
1 = AYVU
bits 16:31
osd ?? unknown
Must be 0x001B (some kind of buffer pointer ?)
When the bits-per-pixel is set to 8, the colour mode is ignored and
assumed to be 8 bit indexed. For 16 & 32 bits-per-pixel the colour depth
is honoured, and when using a colour depth that requires fewer bytes than
allocated the extra bytes are used as padding. So for a 32 bpp with 8 bit
index colour, there are 3 padding bytes per pixel. It's also possible to
select 16bpp with a 32 bit colour mode. This results in the pixel width
being doubled, but the color key will not work as expected in this mode.
Colour key is as it suggests. You designate a colour which will become
completely transparent. When using 565, 555 or 444 colour modes, the
colour key is always 16 bits wide. The colour to key on is set in Reg 2A18.
Local alpha works differently depending on the colour mode. For 32bpp & 8
bit indexed, local alpha is a per-pixel 256 step transparency, with 0 being
transparent and 255 being solid. For the 16bpp modes 555 & 444, the unused
bit(s) act as a simple transparency switch, with 0 being solid & 1 being
fully transparent. There is no local alpha support for 16bit 565.
Global alpha is a 256 step transparency that applies to the entire osd,
with 0 being transparent & 255 being solid.
It's possible to combine colour key, local alpha & global alpha.
2A04
bits 0:15
osd x coord for left edge
bits 16:31
osd y coord for top edge
2A08
bits 0:15
osd x coord for right edge
bits 16:31
osd y coord for bottom edge
For both registers, (0,0) = top left corner of the display area. These
registers do not control the osd size, only where it's positioned & how
much is visible. The visible osd area cannot exceed the right edge of the
display, otherwise the osd will become corrupt. See reg 2A10 for
setting osd width.
2A0C
bits 0:31
osd buffer index
An index into the osd buffer. Slowly incrementing this moves the osd left,
wrapping around onto the right edge
2A10
bits 0:11
osd buffer 32 bit word width
Contains the width of the osd measured in 32 bit words. This means that all
colour modes are restricted to a byte width which is divisible by 4.
2A14
bits 0:15
osd height in pixels
bits 16:32
osd line index into buffer
osd will start displaying from this line.
2A18
bits 0:31
osd colour key
Contains the colour value which will be transparent.
2A1C
bits 0:7
osd global alpha
Contains the global alpha value (equiv ivtvfbctl --alpha XX)
2A20 ——– ?? unknown
|
V
2A2C ——– ?? unknown
2A30
bits 0:7
osd colour to change in indexed palette
2A34
bits 0:31
osd colour for indexed palette
To set the new palette, first load the index of the colour to change into
2A30, then load the new colour into 2A34. The full palette is 256 colours,
so the index range is 0x00-0xFF
2A38 ——– ?? unknown
2A3C ——– ?? unknown
2A40
bits 0:31
osd ?? unknown
Affects overall brightness, wrapping around to black
2A44
bits 0:31
osd ?? unknown
Green tint
2A48
bits 0:31
osd ?? unknown
Red tint
2A4C
bits 0:31
osd ?? unknown
Affects overall brightness, wrapping around to black
2A50
bits 0:31
osd ?? unknown
Colour shift
2A54
bits 0:31
osd ?? unknown
Colour shift
2A58 ——– ?? unknown
|
V
2AFC ——– ?? unknown
2B00
bit 0
osd filter control
0 = filter off
1 = filter on
bits 1:4
osd ?? unknown
v0.4 - 12 March 2007 - Ian Armstrong (ian@iarmst.demon.co.uk)